What’s wrong here?

What’s wrong with these doors?


Here’s a clue: how do you open them?


Wrong – you push.

Now let’s look at the corresponding doors a couple of floors down:


It’s obvious you push these, isn’t it?

So what’s going on? It’s the affordances. The first set of doors has handles. That implicitly tells you to pull. The second set has plates to push against, making it obvious – there isn’t even any way to get it wrong.

How are the affordances in your program? Do your clues encourage them to do the right thing?

Get it right, and they won’t even notice. And that’s the best compliment they can make.

This entry was posted in Coding, User Experience and tagged , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s